Reimagining sex education impartment in India.

  • Man Technologist Emoji

    Project Role

    UI/UX Designer (Generalist)

  • Project Duration Emoji

    Project Details

    18 Weeks

  • Bookmark Emoji

    Project Type

    Classroom Project (2022)

  • Package Emoji

    Project Deliverables

    User Research Audit, Interactive Prototype, Design Ideation.

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    Key Activities

    User Research, Competitive Study, User Interviews, Ideation, Concept Development.


Problem Area

“Lack of awareness and impartment of sex education for teenagers
and young adults in India.”


Key Project Stages

Secondary Research

Our team decided to begin the project by conducting desk research to deepen our understanding of the field of sex education.

Exploring various aspects of sex education during desk research.


Secondary research Findings

Our team uncovered and collated a range of useful and applicable findings during the desk research phase.

  • Zipper Mouth Emoji

    Teenagers face discomfort during
    discussions regarding sex and sexuality
    with parents or elders.

  • Long Nose Emoji

    Ambiguity and confusion regarding sexual health information for the teenagers and young adults.

  • 64%

    Teens preferred to social media
    and online resources when they want
    information on sex education.

    Source : Article by Pew Research Centre, 2022

  • Green Flag Emoji

    Importance of receiving sex education at an early is paramount, and leads to a safe lifestyle.

Source : Research Papers, Surveys, Media Sources, Online Forums

Solution Sneak Peak

User Survey

We sent out a user survey to 15 children, young adults and teenagers between the age of
9 to 13 to gain more insights about their experience with sex education impartment.

  • 15 out 15 participants said that they had received sex education in school but

    only 19 % of users found it to be useful Thumbs Down Emoji

  • 12 out 15 participants felt that the sex education they received was

    poor, average or below par. Warning Emoji

  • 11 out 15 participants said that area of sex education has been

    never discussed with their parents. Avoid Speaking Emoji

Insights from User Survey Responses


Identifying Stakeholders

Our team identified stakeholders involved during the sex education impartment that were directly or indirectly influences the learning experience.

Understanding the influence of secondary stakeholders on the primary stakeholder (Teenagers).

User Interviews

Our team conducted user interviews to gain a deeper understanding of stakeholder experiences and to uncover valuable insights and findings.

Interview Details

  • 25 participants
  • One-On-One Interviews
  • Remote (conducted online)

Stakeholders Involved

  • Teenagers
  • Parents
  • Medical Professionals

What we focused on during the interviews.

Research Objectives for different stakeholders.


Research Findings

We consolidated the interview data to identify important insights from the interviews.

Primary Research findings from different stakeholders.


Insights
  • The use of generalized content and a one-size-fits-all
    teaching method in sex education is ineffective.

    Most teens found the sex education content too general and
    inadequate for addressing their needs.

  • Fear of Judgement makes teenagers reluctant to
    ask sex-ed related questions to adults.

    Teenagers often avoid asking adults sex education questions,
    significantly impacts their willingness to seek information.

  • Secondary sources of information lack credibility &
    age-appropriateness, that can be misleading.

    Most doctors felt that teens end up confused and misled after
    consuming content which was not relevant to them.

  • A clear understanding of information awareness
    and methodology is key for effective facilitation.

    Doctors noted most parents lacked information awareness and were
    unaware of optimal methods of sex education impartment.


Experience Mapping

Based on the insights we gathered, we created a user journey map detailing stakeholders'
experiences in learning about sex education, with a focus on identifying areas of friction.

Action Feeling Opinion

User Journey Mapping : Teenagers looking for sex education related information.


How might we ensure a way for users to directly access age
appropriate and credible sex education related information
to
ensure effective learning?

User Perspective

How might we design an accessible product/service which will
engage users through the content focusing on user safety and
anonymity.

Product Perspective


Ideation

Our team used the "How Might We" statements as a foundation to brainstorm and
explore potential solutions that aligned with the identified requirements.

Ideation and brainstorming different ideas that could be possible solutions.


Our team used the position mapping technique to evaluate and determine the most
appropriate idea for advancing to concept development.

Using metrics and choosing final idea for further concept development


Concept Development

We applied multiple ideation methods to evolve, refine, and make progress and develop the selected idea further.

We employed position mapping to determine and prioritize the key features for the mobile learning app.


Information ARCHITECTURE

Once the features were finalized, our team focused on establishing the information architecture for the mobile learning app.


Final Design

Onboarding

  • Users select their age for age-appropriate content,
    ensuring a safe and relevant experience.
  • They answer questions about their interests to receive
    tailored content, enhancing engagement.
  • The process ensures privacy by avoiding personal data,
    creating a judgment-free learning environment. Avatar
    selection adds personalisation while maintaining anonymity.

Parent’s Section

A platform that provides parents with essential
sex education resources for their children. It offers
courses and materials to empower parents with the
knowledge needed to educate their children
accurately and responsibly.

Consult with Doctors

A doctor booking feature that enables parents to schedule appointments and consultations with different specialists and health professionals for their children.



Visual Design

User Testing and Evaluation

Using a high-fidelity prototype, our team conducted testing with five participants through
an in person testing study. Leveraging the Figma Mirror app, we evaluated key features by
breaking down use cases into simple, actionable tasks for participants to follow.

Key Focus Area

  • User Intuitiveness

    Assessed how easily participants could navigate screen functionalities and
    interact with UI elements.

  • Iconography and UX Writing

    Measured users' understanding of icons and language within the app.

  • Task Efficiency

    Monitored the time taken to complete each task.

  • Task Progression and Completion

    Evaluated users’ ability to successfully complete and progress
    through assigned tasks.

Due to constraints, testing evaluation and analysis could not be completed, and hence is not included for time being.

Retrospective

Throughout this project, I focused on empathizing with the target users, and understand their problem to identify insights. The proposed design intervention a aims to offer engaging, age-appropriate sex education for teenagers while respecting their privacy, and focuses on empowering teens to explore sensitive topics and make informed decisions.

Key Learnings

Things I could have done differently

  • Conducting rapid user evaluation during wire-framing and defining use cases and information architecture.
  • Understanding business perspective, focusing features like subscriptions, paid consultations, etc.
  • Further development of the parents portal, focusing on parent- child accountability and privacy.
  • Focusing on interactive learning methods, focusing on gamification in the application.

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